The advent of the World Wide Web in the 1990s ushered in a rapid expansion of the digital goods economy – the market for those goods and services traded in electronic form as digital bits. Yet the vast majority of digital goods that change hands today do so without any exchange of money. Free? How can that be? Is it possible that something can be free and still be commercially viable? Is free commerce an oxymoron, or simply a paradox, in the digital world? [Ironically, the concept of free sells books witness the success of Chris Anderson’s latest book FREE: The Future of Radical Price. And in the last several months a mini-industry of rebuttals and counter-rebuttals have been created around this book.]
If you ask the vast majority of digital goods producers or distributors they would say its an oxymoron. Most are desperately trying new ways to generate revenue because they haven’t figured out how to charge for something that can be so easily copied and shared at no cost to the person doing the sharing. The local newspaper world is the poster child for this view. Their business has rapidly eroded because of the growth of free online classifieds, most prominently craigslist, and a decline in advertising revenue on the print side. And their attempts to sell online subscriptions has failed in the face of other sources of free news.
The prominent examples of digital goods businesses which have been successful, such as Apple’s iTunes and the iPhone stores, only prove the rule. Another example is the Wall Street Journal (WSJ) which has managed to maintain a pay wall on its online site. But the WSJ Online benefits from having a specialized product which is bought as a business expense by many, if not most, of their subscribers. In the vast ocean of digital goods the Apple and WSJ examples, while intriguing, represent rare species that can’t easily be replicated. Free is still the dominant distribution model.
If we’re going to get to the bottom of the dilemma facing the world of digital commerce then we need to understand what makes it unique, aside from the much touted low barriers to sharing. And we’ll start where others end – with the “buyers” of digital goods. Buyers get less benefit from the “free” digital economy than is commonly perceived. The mental transaction costs (or the perceived costs of a decision) are an overlooked cost of the “free” shopping experience. Too often consumers back out of the layers they’ve burrowed into on the Web (search results – homepage – product page – registration page – back out again – repeat) because they are asked for something (registration information, credit card, money) which they’re not prepared to share without knowing what they will get or who they’re getting it from. Hence the preference for digital goods which are truly free, without strings attached.
Digital goods are also distinguished from physical goods by their ability to be priced according to value received. The price of physical goods varies from store to store but at the end of the day the price of each individual item represents cost + profit where the cost is generally some order of magnitude greater than the profit leaving limited pricing flexibility. In the case of digital goods the cost of the digital good itself – independent of its cost of creation – approaches zero on the Internet. Or, to look at it another way, when the cost of each incremental unit is zero, profit can be some order of magnitude greater than cost yet, in most cases, the product is given away free!
And, last but not least, there is no return policy for digital goods. Sure, a provider of digital goods could offer a money back guarantee but what gets returned? A file? Which file? The original? Or a copy? And what about the case where a digital good – such as news or information – is consumed online (not downloaded to the consumer’s computer)? How do you return something that has already been consumed? Talk about high mental transactions costs! Better to give it away free and ask for payment after the consumer has determined its value to them. This eliminates the barrier of the buyers’ mental transaction costs without changing the net revenue opportunity.
So, let’s summarize. We have a product that costs almost nothing to copy and share, is difficult to assess the value of prior of consumption (high mental transaction costs), can’t be returned for a refund, and has an incremental (x + 1) cost of close to zero. No wonder the default price is free! Unless a digital goods producer/distributor can create a world where they control the hardware, the experience, and the digital goods delivery, ala Apple, then they’re caught between the proverbial rock and a hard place. Better to offer their products free and find some way to extract value post consumption, either through advertising (easy, but often not enough) or through voluntary payments (harder, but more upside). Free commerce is indeed a paradox, not an oxymoron, in the world of digital goods and services. Learning to reconcile this paradox is the key to success in this brave new world.
[Full disclosure: I’m a partner in a company building a way for free and commerce to coexist in a mutually beneficial way.]